Thursday, June 2, 2011

Week twelve -- Vaughn


I thought it was important that we go back and retrieve Kob's body. Not for any deep-seated emotional connection to the fallen, but because I wanted to loot the body, especially a key that I wanted for a reason that... eludes me. Unfortunately, the spiders that killed Kob still, apparently, had the ability to kill us. With great disappointment, my team members convinced me to leave the body, un-looted. I was sort of crushed, but bravely continued on.

We came across captive elf wearing an expensive-looking robe and speaking some sort of gibberish. Being the mostly good and untainted adventuring party we are, we freed her and put her next to the horse for company. And then I had the weirdest feeling – that I really, really wanted her dead. It was really strange, and went far beyond my normal thoughts of deviancy. The thought was strong and impossible to ignore. I thought maybe I just wanted her robe – it was a nice looking robe – and was simply misinterpreting my thoughts. You know, like sometimes when you think you're hungry, and you're actually thirsty, instead? Yeah, something like that.

So anyway, the next thing I know, I'm trying to stab her in the face. And I'm doing really well! Like, I don't usually stab things... ever. I was like, super strong and stuff. It was kind of awesome. I stabbed her until she looked dead, and I started trying to take her robe off. I didn't even get the tiniest glimpse of sweet, sweet elf flesh when horse-guy knocks me unconscious.

I woke up sort of disoriented, tied up, and without all my weapons and keys. Also, robe lady is alive, for some reason. I felt kind of bad about that, I mean, she really did look dead before, and it's bad form to leave a job so blatantly unfinished. So I had to explain about my weird thoughts to the group, which was kind of embarrassing. I told them they started when I picked up the keys. Sadly, after that, they decided that they definitely wouldn't give them back to me.

I tried to explain to them that I really no longer wanted to kill the robe lady, and that it was okay to untie me. I tried my best “honest” face (I mean, coupled with the truth, how could I lose?), but they weren't buying it. Apparently, I'm a danger! ...Astounding.

So we decided to go seek a nethromancer to find the source of my impure thoughts (well, these specific impure thoughts), but they all wanted to finish exploring the place first. And since I'm the best at opening doors and dodging traps, I had to go with. In fact, they put me first. A danger, right. The best part about it was that I got to wear a neat harness and leash, that now that I think about it, would probably have severely limited my trap-avoiding ability, but I thought it was really cool. We found some scorpion tail weapons with familiar-looking key holes, but nobody ventured to put the keys in. I found it rather disappointing.

On the way into town toward the nethromancer, the robe lady escaped the first night. My group still isn't trusting me, so I had to sleep tied up, so I couldn't even chase her down for her glittery and valuable robe. That was a little crushing in itself, I hate to see money just walk off like that.

Luckily, I used some impure thoughts to locate a sizable cache of money hidden in a tree. See? It's not bad all the time! … But they're still not buying it. I had to go into town trussed up like a Christmas goose. After paying the nethromancer a rather sizable portion of my coins, he said I was horror-marked. Well, I could have probably guessed that. He said to be un-marked we'd have to kill the horror, but couldn't tell us where or what the horror was. Thanks a bunch for that.

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