The wide world is not the placid place that we see with our simple senses. It is a fantastic fusion of parallel planes and nascent nethers. I, Werrymether Giodenes of the Glenwood Deep, have recently completed my apprenticeship and become a full fledged Adept of Nethermancy. I spent my savings on a suit of armor before I set out into the bounding badlands of Barsaive, an investment that I have often been thankful for in the dark days since I left the fertile forest of my happy home.
As I walked along, about two days from Bartertown, I was beset by boastful brigands who claimed to be the gracious lads of the Grim legion. When I was unable to pay their preposterous prescript, they filthy fiends flung me down a dark hole. Luckily, being a wise windling I was able foil their foul farrago and safely reach the black bottom of the dank dungeon. Exploring, I found a damaged dwarf who had been considerately cared for. I saw that her companions had continued through a chain chamber which was tricky to traverse safely.
On the far side I found the faithful fellowship, Dob the doughty dwarf Weaponsmith and Vaughn the somewhat venal elf Thief. They told me the startling story of the history of Horrors in the valiant village of Gnarls Barkley. I vowed to be vigilant and render active aid in their mighty mission. We explored the dungeon away from the statues that had dealt out dire death to upright ork who had been journeying with them. We came upon a prodigious profusion of tantric tentacles whose only response to my mighty magic was awful [expletive deleted].
Doughty Dob was undaunted by the freewheeling flesh and entered into the ravishing room. As we could see, four fingerlings felt inside his undergarments. Yet he said that he suffered no deathly damage. After that embarrassing episode we returned and spent some time helping Homy to rest and recover. I scouted out the village and brought back fair farm food from the stolen storehouse of the plundering pillagers. After resting we continued our search for the hideous Horror we knew to be the certain center of the dark doings.
Barely beyond the life-stealing statues we found a scattering of skeletons and I took the time to cast a spell on Doughty Dob so he should sense uncanny undead. He sensed several so we proceeded preparedly. But the skeletons did not reanimate. We fought the evil enemy and I used my Astral Arrow to deal damage.
A charmed child told us that we must turn back else he would chuck the children into a ponderous pit. I swiftly slew him but the luckless lads down the shaft slipped. I found them below, broken, bloody. Past the cold corpse of the Horr-charmed child was a passage leading to two new nurseries. One was decked out in blue and the other pink.
We returned to a room that we had previously cleared of staring statues and waited, watchful so that we could rest and recover. After relaxing rest and tiresome training on the part of the dauntless dwarf Weaponsmiths, we ventured out into the dungeon and finally found the horrid home or the hurtful Horror. I swiftly slew it with my Astral Arrow and we returned to the surface, noting that the chain chamber was no longer magically malevolent.
Out in the wide world we found the good guardsmen of thewy Throal rousting the rough rabble of rancid robbers. A trusty tourney had been clearly called for three days hence and we prepared ourselves to candidly compete. Valiant Vaughn agreeably accepted my request for initial investment to cover the cost of the filing fee.
Though I magicked magnificently, I finally failed to fully recoup the fee. Vaughn, however, did well enough that his second day was free. Knowing that I could match his merit I sought an additional advance. Vaughn valiantly agreed and I vanquished the villains. So that he was not only fully repaid, but I earned a sought-for seat to the exciting, evening events.
No comments:
Post a Comment